Posts Tagged ‘Unreal’

The History of Unreal Tournament (Part One)

Epic Games Inc. was founded in Rockville, Maryland in 1991. Then known as Epic MegaGames, Inc., the company was the brainchild of Programmer Tim Sweeney, who was soon joined by James Schmalz (programmer), Mark Rein (marketing / ‘biz’) and Cliff Bleszinski (designer). Early research for what would become Unreal began in mid-1994 and continued on until the complete development team was formed. By this time, James had left Epic to create Digital Extremes, based north of the border in Canada. However collaboration between Epic and DE continued and was instrumental in forming the Unreal brand. Digital Extremes (Headquartered in London, Ontario, Canada) was founded in 1993. Early work resulted in the shareware phenomenon Epic Pinball, which was released 10 months after development began, was delivered exactly on time and soon became a huge success. Epic Pinball was one of the most successful shareware games ever made, trailing only behind such industry greats as Duke3D, Doom and Wolfenstein 3D. A sequel soon followed – Extreme Pinball — and together they helped fund what would soon be one of the industry’s blockbuster franchises, UnrealĀ® and Unreal Tournament. 1996 Unreal is signed to GT Interactive as publisher, and full development begins. 1997 Jay Wilbur joins the team as “Imperial Advisor”, working with Mark on the ‘Biz’ side of things and bringing his experience as a founder member of id software (Doom, Quake). 1997 Steven Polge joins the programming team with a specialty
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10 2012

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